Does this have a downscale feature for Retina Macs? If not you should implement it, it greatly increases performance :)
A downloadable game for Windows, macOS, and Linux
A love letter to the Elite Dangerous racing community ❤
Yes, racing "exists" in Elite and yes it's awesome -- but accessible it is not.
This project aims to provide a ground-up reimplementation of a similar-enough flight model to provide a training ground and common set of tools to track leaderboards, ghosts and general tom-foolery. Feedback is extremely welcome!
Interested in getting involved with the dev process? Come join the discord and
yell at me about how wrong I am discuss where we should take this!
- Flight sticks of all shapes and sizes (done!)
- Infinite terrain generation (done!)
- Freeplay flight, seed generation (done!)
- Record + share racetracks
- Basic time trial map types
- Sprint: 1 start, checkpoints, 1 end (done!)
- Laps 1 start block, checkpoints, lap counter
- Leaderboards with automatic replay / ghost upload via Steam
- Basic Multiplayer (done! sort of!)
- VR Support (done!)
|Platforms||Windows, macOS, Linux|
|Made with||Blender, Adobe Photoshop, Unity, Audacity|
|Tags||competitive, Flight, hooning, Sci-fi, Singleplayer, Space, speed|
|Code license||GNU Lesser General Public License v3.0 (LGPL)|
|Asset license||Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Gamepad (any), Joystick|
|Multiplayer||Server-based networked multiplayer|
|Links||Source code, Discord|
Click download now to get access to the following files:
- Early Access Update 1May 24, 2022
- Alpha 7: Steam, Leaderboards and PolishMay 06, 2022
- Alpha 6: Update Everything!Oct 01, 2021
- Alpha 5: MultiplayerAug 13, 2021
- Alpha 4: The VR UpdateJun 04, 2021
- Alpha 3: The Environment UpdateMay 21, 2021
- Alpha 2: QoL, Linux and Input stuffMay 14, 2021
- Alpha 1: It BeginsMay 07, 2021
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Yes, the render scale can be set to 0.5x while running at native resolution. See the graphics options :)
Thanks much for the native Linux build. Version 0.4.1 appears to run solidly on Kubuntu 20.04 LTS as far as I can see thus far. Nice looking game for such an early release version. Can only imagine how slick the 1.0 release is gonna be if this version is any sign.
Thanks! That's really great to hear! Any suggestions, bugs or feature requests are more than welcome on the github / discord :D
Just tried 0.4.1 on Manjaro Linux and it works perfectly.
I however am pretty crap at the game.
Amazing stuff though
yeah the onboarding / beginners process is ... Well nonexistent. I'll be working on making it a bit easier to get into. Glad you like it though!
Big nerd thing: if you're creating the Linux and macOS builds, you could create a tar file for each build and *then* zip the tar file.
Using a tar would keep the file permissions, making the extra chmod instructions moot.
zip keeps permissions too :D I just need to not be so lazy and actually set the damn things
Looks like the Linux export is broken:
flydangerous.x86_64: error while loading shared libraries: UnityPlayer.so: cannot open shared object file: No such file or directory
UnityPlayer.so is missing.
Hi, that's curious ... I'm not sure how that's happened but it may explain a few other things I've heard if they exported over a previous install. I'll take a look when I'm back at my desktop at the end of the week, thanks!
Can you please make a linux ARM 32 bit build? I am trying to play this on my raspberry pi 4b and I cant run X86_64 applications.
Hey, I don't know if that's even possible with unity and if it is the performance (especially on terrain) would be atrocious! The source is up on github with build instructions if you fancy giving it a shot
Unfortunately I could not get the linux version running, BUT the windows works fine on Linux (Manjaro) via WINE. Interesting game I will definetly keep an eye on it for the future. Obviously its still in very early stage . Handling of the ship does not feel like Elite, it feels to me that is a bit too sensitive on rolling on z axis or maybe this is just a setting. Will play more to get a good feel. Keep up the good work.
Interesting, yeah the flight mechanics are all tweakable in the options panel so let me know on the discord what settings work best for you because I can’t see the woods for the trees at this point!